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1
General Discussion / Re: THE END
« Last post by matt on February 12, 2018, 03:56:32 PM »
It's not up for changing, sadly. I'm leaving the country, and this is one expense I don't need.

Maybe I'll bring it back once I'm settled, albeit in a different timezone, but it's not a priority.
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General Discussion / Re: THE END
« Last post by Standish on February 04, 2018, 03:50:08 PM »
That's unfortunate. What would it take to change your mind, Matt?
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General Discussion / Re: THE END
« Last post by Radovan on January 29, 2018, 08:32:11 PM »
F
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General Discussion / THE END
« Last post by matt on January 23, 2018, 03:16:38 PM »
I'm going to be shutting the server down at the end of Feb / start of March. If you have any files you wish to save, do so by then because it's all going byebye.
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General Discussion / Re: TTT Weapon Rebalancing
« Last post by Radovan on January 06, 2018, 09:27:35 PM »
Fist of the North Star rework ideas:

3 types of attacks (all stored on 1 weapon, is this possible with Reload button, in addition to M1/M2, or separate weapon for one of these styles (maybe another can be thought of/with taunt)?

Punch - FOTNS style, rapid attack, fair damage, probably 4 hits to kill? https://youtu.be/Svav1AWuOYA?t=6
Every punch = 1 "AT", trail for funny sound = http://ccrg.co.uk/fastdl/sound/fotns.mp3

Slap - Disarm them (drop all weapons?), whack them very far away (add slight vertical push too for level/downwards slapping?), possibly falling to their death also (not too high then?).
Moderate/weak damage from the hit itself.
Sound = https://www.youtube.com/watch?v=AFCxHmtHTGU

Kick - Heavy damage (not insta, since these attacks are reusable - use knife). Should keep ranged window kicking, cos super funny, or super bullshit and remove? Can apply to any thin prop, perhaps more BS than funny.
Attack would be slow, maybe delayed - "This is Sparta!" themed - https://www.youtube.com/watch?v=NgiSSXQD1wY
Jihad-type delay (~2 seconds) while the sound plays, before delivering the heavy shot. In this case, perhaps it can be insta kill?
With this style of attack, should these be comboed with the other types of weapons?

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EDIT:
Additional SWORD weapon - pairs with kick.
Sword has large melee attack range? TF2 demoman like - also has charge ability, much like Sanic, for boosted speed (forced (fixed amount?) forward on activate?) limited charge, can regen, demoman basically. Use Reload key for this.
For alternate fire, sits the Sparta kick.

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EDIT:
Special ability on the punch - rare chance to get a lucky critical shot, TF2 crit sound, body explodes - FOTNS-style like. https://www.youtube.com/watch?v=WChHqaO5SeI
Paint the player red, freeze them in place for a few seconds, watch their body expand and retract, shout "NANI?!?" then pop.


----
EDIT:
Maybe the secondary slap attack should also be a second delay - begone... THOT!
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General Discussion / Re: TTT Weapon Rebalancing
« Last post by Radovan on January 06, 2018, 09:17:34 PM »
Thinking of changing explosive AWP damage to 100 on bullet, 60 on max explosion (ie. direct).

An overhealed (140 HP) detective (30% effective armour) will be able to survive a body shot (70 bullet + 60 explosive = 130 dmg)
An overhealed innocent will be able to survive a limb shot (55% damage potential) (55 + 60 = 115 dmg).
A non-overhealed detective will be able to survive a limb shot (38.5 + 60 = 98.5 dmg).
No one survives headshot (270% damage potential).
Full karma (no reduction) is assumed (no RDMing, kids!)

Not sure if code will allow this, need to do some checks.

Will make the trail more visible (and traceable), possibly by making it static and slowly fade.

And to counter-balance, will make it more "explosive", so it actually has a larger radius (60 explosive damage at centre).
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General Discussion / Re: CoD4 server! (READ ME FOR THE LOVE OF GOD)
« Last post by Perikh on September 01, 2017, 11:20:48 AM »
Any one around here still playing COD?
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General Discussion / Re: TTT Weapon Rebalancing
« Last post by Radovan on January 15, 2017, 01:18:40 PM »
Crowbar push force needs multiplying by about 6 million

Just because

Funny you should say that...
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General Discussion / Re: TTT Weapon Rebalancing
« Last post by matt on January 12, 2017, 08:56:07 AM »
Crowbar push force needs multiplying by about 6 million

Just because
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General Discussion / Re: TTT Weapon Rebalancing
« Last post by Radovan on January 06, 2017, 11:30:55 PM »
Huge - damage reverted from 7 to 13, reduced to 12
Huge - delay reverted from 0.032 -> 0.06
Huge - recoil reverted from 1.0 -> 1.9

Silenced G3 Sniper converted to be identical to SG550, with damage reduced to 20 and headshot multiplier to 5
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